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1. The end of MWD blaster boats? - in Ships and Modules [original thread]
Originally by: DarthJosh how many people here have tested blaster ships and still say its all gone pete tong? Yeah, I think most of the whiners haven't tested the changes yet, at least for the blaster ships. I was dubious before I got...
- by Kelron Queldine - at 2008.07.29 16:35:00
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2. The end of MWD blaster boats? - in Ships and Modules [original thread]
I agree Babarr, it will be nice not instapopping if I take a cruiser within web range of a BS.
- by Kelron Queldine - at 2008.07.29 16:30:00
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3. The end of MWD blaster boats? - in Ships and Modules [original thread]
Originally by: Riho need to test astarte/deimos and mybe thorax also :) From my own testing, Deimos is fine and works nicely with a web & scrambler combo.
- by Kelron Queldine - at 2008.07.29 16:25:00
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4. Crusader Undisputed Inty Dogfighter? - in Ships and Modules [original thread]
Taranis and Crusader always were and still will be fu cking awesome.
- by Kelron Queldine - at 2008.07.29 16:23:00
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5. The end of MWD blaster boats? - in Ships and Modules [original thread]
No.
- by Kelron Queldine - at 2008.07.29 16:22:00
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6. New 7500m scrams, the end of interceptors? - in Ships and Modules [original thread]
Afterburner + reduced web effectiveness = lower sig radius, higher speed in web range = close range inties will be useable against larger ships!
- by Kelron Queldine - at 2008.07.27 00:49:00
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7. New 7500m scrams, the end of interceptors? - in Ships and Modules [original thread]
AB Taranis is going to be awesome.
- by Kelron Queldine - at 2008.07.26 23:20:00
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8. Premptory ECM Whine - in Ships and Modules [original thread]
Mmm, Zealot.
- by Kelron Queldine - at 2008.07.26 21:33:00
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9. 3 reasons why nano nerf won't happen - in Ships and Modules [original thread]
First. It's easier for guns to hit slower ships too. Clever. Second. As any self-respecting forum warrior will tell you, solo PvP is already dead. It doesn't exist, no one does it, don't look for it because it's not there. Or maybe you'll find th...
- by Kelron Queldine - at 2008.07.26 11:26:00
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10. Fear for the interceptor with current dev plans. - in Ships and Modules [original thread]
As far as I can tell from the dev blog, inty base speed isn't being slowed. So hopefully we'll see an increase in interceptors not covered in speed mods, as they won't be any slower than before and there will be a wider gap between their speed and...
- by Kelron Queldine - at 2008.07.26 10:55:00
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11. Crusader - Anti Interceptor Setups - in Ships and Modules [original thread]
Originally by: BornePassive No point wont they just run? Inties die fast.
- by Kelron Queldine - at 2008.07.25 11:41:00
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12. Screw the Hyperion! The people want a logistics BS! - in Ships and Modules [original thread]
Uh oh, we're not allowed to have opinions now! --------------------------- Signatures are for the weak.
- by Kelron Queldine - at 2006.10.27 17:36:00
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13. Screw the Hyperion! The people want a logistics BS! - in Ships and Modules [original thread]
Originally by: CptEagle Lol... Logistics BS? You wanna make it suck even more? No thanks. Make it an EW ship please, it will have a nice role to fill then. Also, I like how the Megathron can be both a sniper and a blaster ship, it makes ...
- by Kelron Queldine - at 2006.10.27 16:53:00
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14. Blunisher Setup? - in Ships and Modules [original thread]
Edited by: Kelron Queldine on 19/07/2006 14:17:55 I tried it, it isn't very effective. Especially as blasters are shorter range than pulse lasers and punisher is slow. I would advise just training for another weapon type if you do want to fly ...
- by Kelron Queldine - at 2006.07.19 14:16:00
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15. The Interceptor Lobby - in Ships and Modules [original thread]
I may have got the wrong end of the stick here, but it seems that this guy is saying that a) Battleships should be able to kill all smaller ships with ease b) He can't kill inties. Now, I've never flown battleships, but it's a fact of the game ...
- by Kelron Queldine - at 2006.05.21 20:09:00
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16. How fast is your Caldari Condor? (inceptor frigate) - in Ships and Modules [original thread]
/me revives old thread I can hit 2.7km/s and keep my MWD on permanently with the following setup (and this is with more or less the minimum skills needed for the setup, and fairly low cap skills, most people could do it): 1 x MWD 1 x Small Capac...
- by Kelron Queldine - at 2006.04.29 19:09:00
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17. [RMR] Punisher - *Experimental* Bleeder Setup - in Ships and Modules [original thread]
I was wondering whether a similar setup could work with blasters instead of autocannons? I'm asking because my projectile skills aren't anywhere near as good as my hybrid skills. Would it be effective simply to switch the autocannons for blasters ...
- by Kelron Queldine - at 2006.03.19 12:26:00
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18. Heron Setup? - in Ships and Modules [original thread]
A Heron would be useful if you have other people with you to actually do the fighting. They're pretty much useless solo. --------------------------- Signatures are for the weak.
- by Kelron Queldine - at 2006.03.04 22:52:00
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19. Docking a Titan or Dreadnought - in Ships and Modules [original thread]
You can eject from ships. Did you really not know that? --------------------------- Signatures are for the weak.
- by Kelron Queldine - at 2006.03.04 22:48:00
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20. [RMR] Ship Setups *updated often, continued from origonal* - in Ships and Modules [original thread]
Blackbird setup thread --------------------------- Signatures are for the weak.
- by Kelron Queldine - at 2006.02.24 20:15:00
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